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From the manufacturer:
Learning Through Play: Gain math confidence on an adventure by learning math through hands-on play. Teaching tips personalized to the child's performance.
Modern day tangram: Arrange tangible puzzle pieces into matching on-screen shapes.
Cooking up math & money skills: Make pizza for customers, collect payment, make change, and learn the profitability of your business.
Interactive letter recognition: An interactive game for letter, spelling, and vocabulary with built-in fun.
Creative drawing & problem solving: Solve story problems with personal drawings brought to life instantly on an adventure.
Osmo Learning Made Fun: Fuel your child’s interest in reading, math, creativity, and more with play-based games! Osmo is revolutionizing technology use in the classroom, enhancing all subjects by combining hands-on activities with engaging applications.
Active Screen Time: Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process.
Educational toys lets children supplement school learning through active learning experiences.
OSMO IS MAGIC: Children interact with actual hand-held pieces and a Fire Tablet, bringing game pieces and actions to life. An Osmo Base is included, and a Fire Tablet is required for game play.
TEACHING: Travel on an adventure and solve story problems with personal drawings brought to life instantly on the iPad, along with drawing and problem-solving skills.
SKILLS LEARNED: Drawing, listening, problem-solving, physics, and fine motor skills. Osmo sees and reacts to every real-life move.
AGE & CAPABILITY: Ages 5-10+. Games are designed for beginner to expert levels. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
Make pizza for customers, collect payment, make change, and learn the profitability of your business. Additional game concepts include addition, subtraction, fractions, mental math, design, and communication skills.
SKILLS LEARNED: Real-world math, money, addition, subtraction, fractions, mental math, social interaction, critical thinking, creative problem-solving, and basic business concepts. Osmo sees and reacts to every real-life move.
AGE & CAPABILITY: Ages 5-12+. Games are designed for beginner to expert levels. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
product information:
Attribute | Value | ||||
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best_sellers_rank | #581,227 in Toys & Games (See Top 100 in Toys & Games) #680 in Electronic Learning Systems | ||||
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