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Osmo Learning Made Fun Learn Through Hands-On Play! Fuel your child’s interest in reading, math, creativity, and more with play-based games! Osmo is Loved by Teachers!
Osmo is Changing the Way Students Collaborate, Communicate & Create Educational toys revolutionize technology use in the classroom, enhancing all subjects by combining hands-on activities with engaging applications. With Osmo, students engage longer and build a better collaborative learning environment. Osmo is Loved by Parents!
Active Screen Time Transforming how children learn – Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. In over 45,000 classrooms, Teachers Love Osmo!
Fun & Educational Screen Time "I'm playing a real game & not just a game on the iPad. It brings us on an adventure." - 8 year old child. Teachers love Osmo for the use of manipulatives that enhance educational experiences.
Experience Hands-on Learning "She was learning math without even realizing it." - Osmo parent of a 6 year old. Osmo Learning System provides educational games to inspire children in various areas.
Using Physical Game Pieces with Digital Technology Is your child a music lover, coder, drawer, or aspiring mathematician? Educational games to inspire learning for Ages 3-12+. Developed by Parents, Teachers & Engineers to supplement school learning through active learning experiences.
Kids Love Osmo, Schools Love Osmo, Parents Love Osmo Osmo is magic: a fun-filled & award-winning learning experience where children interact with actual hand-held pieces & an iPad, bringing game pieces & actions to life without WiFi. Osmo Base and iPad required for game play.
Teaching: 1. Coding Awbie: Use coding commands to control the character Awbie on a fun-filled adventure, introducing coding fundamentals. 2. Coding Jam: Use coding blocks to learn coding's creative side while creating music, patterns, and loops with over 300+ musical sounds. 3. Coding Duo: Solve advanced coding puzzles solo or with others, unlocking new worlds and coding challenges using teamwork and strategy.
Skills Learned: Logic, coding fundamentals, programming basics, teamwork, critical thinking, creative problem solving, music creation, and pattern recognition. Geared towards children aged 5-10+ with a love for learning.
Osmo is magic: a fun-filled & award-winning learning experience where children interact with actual hand-held pieces & an iPad or Fire Tablet, bringing game pieces & actions to life without WiFi. Osmo Base and iPad/Fire Tablet required for game play.
Teaching: Pizza Co.: Make pizza for customers, handle payments, make change, and learn the basics of running a business while practicing real-world math skills. Skills Learned: Business math, money management, addition, subtraction, fractions, mental math, social interaction, critical thinking, creative problem solving, and basic business concepts. Geared towards children aged 5-12+ with a love for learning.
product information:
Attribute | Value | ||||
---|---|---|---|---|---|
manufacturer_recommended_age | 5 years and up | ||||
best_sellers_rank | #755,495 in Toys & Games (See Top 100 in Toys & Games) #7,240 in Kids' Electronics | ||||
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