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Osmo Creative Starter Kit for Fire Tablet - Ages 3-10 - Creative Drawing & Problem Solving, Pre-School Learning

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$ 137.64   $96.35   save 30%
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Previous page Next page 1 Learning Through Play 2 Active Learning

Active Learning Learn math through hands-on play Gain math confidence on an adventure Teaching tips individualized to the child's performance

Active Learning Modern day tangram Arrange tangible puzzle pieces into matching on-screen shapes

Active Learning Cooking up math & money skills Make pizza for customers, collect payment & make change & learn the profitability of your business

Active Learning Interactive letter recognition An interactive letter, spelling & vocabulary game - with built in fun

Active Learning Creative drawing & problem solving Travel on an adventure & solve story problems with personal drawings brought to life instantly Next page 1 Math 2 Puzzles 3 Business 4 Spelling 5 Drawing

Osmo Learning Made Fun Learn Through Hands-On Play! Fuel your child's interest in reading, math, creativity, and more with play-based games! Osmo is Loved by Teachers! Osmo is Changing the Way Students Collaborate, Communicate & Create Educational toys revolutionize technology use in the classroom, enhancing all subjects by combining hands-on activities with engaging applications. With Osmo, students engage longer and build a better collaborative learning environment. Osmo is Loved by Parents!

Active Screen Time Transforming how children learn – Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process Previous page Learning Through Play Fun & Educational Screen Time "I'm playing a real game & not just a game on the iPad. It brings us on an adventure." 8 year child In over 45,000 classrooms Teachers Love Osmo "The use of manipulatives enhances the educational experiences." Educator, Matthew Murray Created in 2013 Experience Hands-on Learning "...she was learning math without even realizing it." Osmo parent of a 6 year old Osmo Learning System Using Physical Game Pieces with Digital Technology Is your child a music lover, coder, drawer, or aspiring mathematician? Educational games to inspire Learning for Ages 3-12+ Developed by Parents, Teachers & Engineers Educational toys lets children supplement school learning through active learning experiences

Next page 1 Kids Love Osmo 2 Schools Love Osmo 3 Parents Love Osmo 4 What is Osmo? 5 For the Love of Learning

OSMO IS MAGIC: Fun-filled & award-winning learning games. Children interact with actual handheld pieces & a Fire Tablet, bringing a child's game pieces & actions to life. TEACHING: Travel on an adventure & solve story problems with personal drawings brought to life instantly on the iPad along with drawing problem-solving/early physics. SKILLS LEARNED: Drawing, listening, speed of drawing, visual thinking, problem-solving, physics, creative problem-solving & fine motor skills.

AGE & CAPABILITY: Ages 5-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.

OSMO IS MAGIC: Fun-filled & award-winning learning games. Children interact with actual handheld pieces & Fire Tablet, bringing a child's game pieces & actions to life. TEACHING: Preschool pre-reading learning letter formation, phonics, & more than 300 words, create anything you want using Sticks & Rings and watch them come alive (Squiggle Magic), experiment with clothes & colors to make party outfits, then watch characters react (Costume Party) & mix 'n' match the perfect outfit and get instant feedback, rewards & more to take the next step in this story adventure (Stories). SKILLS LEARNED: Pre-reading, letter formation, phonics, age-appropriate vocabulary (colors & emotions), listening, attention to detail, creativity, social, emotional, cognitive, early literacy, memory, fine motor skills, verbal proficiency, greater imagination, critical thinking, learn empathy, problem-solving & spatial reasoning.

AGE & CAPABILITY: Ages 3-5+. Games in this set are for our youngest age group. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.

product information:

AttributeValue
best_sellers_rank#523,447 in Toys & Games (See Top 100 in Toys & Games)
#627 in Electronic Learning Systems
customer_reviews
ratings_count11
stars4.7

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